The Division Makes Its Way to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game

The intense universe from Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership has been formed to create a tabletop RPG that explores the series' apocalyptic landscape. The project was revealed, with a funding drive scheduled to launch in the spring of 2026.

"This project aims to deliver the series' unique suspense, strategic depth, and memorable setting to the table, providing fans a new way to experience The Division through immersive storytelling and mission-based gameplay," reads an announcement.

Initial offerings are set to feature a beginner's box, core rulebooks, a GM screen, figurines, and various deluxe editions.

Exploring The Division's Apocalyptic World

In this setting, a lethal pathogen called Green Poison was unleashed in NYC, sending the nation into turmoil. As the crisis escalates, society crumbles and hostile groups rise, turning the urban landscape into a warzone. To restore law and order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the agents enter the story.

Work on the RPG has been underway for approximately several years, and it is reportedly complete. The upcoming crowdfunding effort will function as a pre-launch sales platform to reach a wider audience, specifically in North America. Manufacturing will start right after the campaign, with shipping projected for the latter part of 2026.

A Streamlined Gameplay Mechanic: The GRIS System

A preview at the game's rules confirms it employs d10s exclusively through its new GRIS system, encouraging a streamlined and strategic approach. Agents use skills or traits to assemble small dice pools, usually between one and five d10s.

  • Instead of summing the total, participants choose a single “result die” from the group.
  • This dice is then compared against a target difficulty.
  • Rolling a perfect 10 triggers additional bonuses, such as extra damage or boosted support.

Combat Emphasize Positioning and Situational Insight

Battles prioritize placement and environmental awareness, mirroring the video games. Elements like taking cover, elevation, or line of sight have a direct impact success chances. This system is designed to reward coordination and smart positioning over simple statistics.

A Novel Wound System

The way health is tracked introduces a compelling narrative layer. Agents have a injury limit; taking heavy hits reduces their effectiveness by lowering the size of their dice pool.

  1. At critical condition, an operative is downed, but is not knocked out.
  2. They can still crawl and perform restricted acts, simulating the "downed" state common to video game shooters.
  3. Any agent knocked down must consult a injury chart, risking lingering conditions like trauma or crippling injuries.

A Ready-to-Play Adventure

A publicly available introductory rulebook will be released soon. It contains a ready-to-play starting adventure called Ashes of Murray Hill. In this scenario, the group spearhead the hunt for a lost doctor squad and must thwart an attack by the notorious Rikers gang, who have seized control of that NYC neighborhood. Further information and the full range of offerings will be unveiled closer to the Kickstarter start date.

Crystal Wiggins
Crystal Wiggins

A gaming technology analyst with over a decade of experience in slot machine design and industry research, passionate about innovation.